This action will create a C# file under /Assets/Player.cs that defines a component named “Player”, and then it will add this Component to the Player Game Object. Note: checkout Unity’s Manual section “Creating components with scripting” for more info. Then, write in the search input Player, select New Script, and press the “Create and Add” button. Select the Player Game Object and press the “Add Component” button in the Inspector window. We will do it by creating a Custom Component containing C# code and adding it to the Player Game Object. To move our Player, we will need to add some logic to its dumb Game Object. This time we will learn to move 2D Object in Unity by scripting in C# using Game Components. It’s time to give them some movement logic starting by the Player. In the previous tutorial, "Getting Started in Unity 2D Game Development", we walk through basic concepts about developing 2D games in Unity, ending up with a scene with some still Game Objects. Visual Studio Editor (you should have installed it when installing Unity) or another code editor of your preference.Have basics knowledge in programming with C#.Complete " Getting Started in Unity 2D Game Development" or checkout the code from Genoma Invaders' Github repository, branch tutorial/01.Unity's Manual section "Creating and Using Scripts".To get more info and learn about these topics, you can refer to: This tutorial shows basics for Unity 2D Game Development concepts like adding custom components to Game Object, fundamental Unity scripting with C#, 2D Game Object movement in Unity, how to handle inputs in Unity, and how to instantiate Game Object in Unity.ĭue to this course's intention, we will not cover basic knowledge in programming with C# in Unity but rather provide info with complex terms in this language or Unity Scripting API.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |